Rules

Definitions

Player – Participant of an event by The Plays.

Team – A group of participants of an event by The Plays.

Cheating – Use of a 3rd party application to obtain a competitive advantage against other human Players.

Bug Abuse – Intentionally using unintended features accidentally built into the game.

Admin – Individual or individuals responsible for running an event by The Plays.

Event – At least one match.

Boosting – When one Player stands on top of another to gain access to any area of a map. This is considered Bug Abuse.

1. Player & Team Conduct

1.1 All Players are expected to show the utmost respect to other Players and Teams.

1.2 All Players are expected to show the utmost respect to all tournament Admins.

1.3 Player nicknames which can be construed as being rude, vulgar or offensive are strictly prohibited.

1.4 Team names which can be construed as being rude, vulgar or offensive are strictly prohibited.

1.5 Player in-game avatars which can be construed as being rude, vulgar or offensive are strictly prohibited.

1.6 Team logos which can be construed as being rude, vulgar or offensive are strictly prohibited.

1.7 All Players are prohibited from Cheating or performing any Bug Abuse.

1.8 All Players are expected to be in the server and ready to play by the official start time as outlined by the Event schedule.

2. Communication

2.1 All Teams must have at least one Player available for communication on Discord at all times.

2.2 All Players must use their recognised name (i.e. the name as it appears on the registration form) in-game.

2.3 All Players must use their recognised name (i.e. the name as it appears on the registration form) on Discord.

3. Tournament Format

3.1 EU Blitzkrieg Battle

3.1.1 Team Size: 5 versus 5.

3.1.2 Region: Europe.

3.1.3 Playoff Bracket: Single Elimination (Over 16 Teams) / Double Elimination (16 Teams or less).

3.1.4 Series Length: Best-of-1 (BO1) all matches except Grand Final which will be best-of-three (BO3).

3.2 NA Blitzkrieg Battle

3.2.1 Team Size: 5 versus 5.

3.2.2 Region: North America.

3.2.3 Playoff Bracket: Single Elimination (Over 16 Teams) / Double Elimination (16 Teams or less).

3.2.4 Series Length: Best-of-1 (BO1) all matches except Grand Final which will be best-of-three (BO3).

3.3 OCE Blitzkrieg Battle

3.3.1 Team Size: 5 versus 5.

3.3.2 Region: Australia.

3.3.3 Playoff Bracket: Single Elimination (Over 16 Teams) / Double Elimination (16 Teams or less).

3.3.4 Series Length: Best-of-1 (BO1) all matches except Grand Final which will be best-of-three (BO3).

3.4 Blitzkrieg Open Championship

3.4.1 Team Size: 5 versus 5

3.4.2 Region: LAN.

3.4.3 Group Stage: Round-robin (More than 4 teams per group) / Double Elimination (4 Teams or less per group)

3.4.5 Playoff Bracket: Double Elimination (Lower bracket BO1).

4. Player Eligibility

4.1 Any Player who has been banned for Cheating in any game within the last 24 months is not eligible to participate in any event by The Plays.

4.2 Any Player with a developer-ban (i.e. “game ban”) within the last 12 months is not eligible to participate in any event by The Plays.

4.3 Any Player with a ban initiated by Bulkhead Interactive or The Plays will be indefinitely ineligible to participate in any event by The Plays unless otherwise stated.

5. Player & Team Warnings

5.1 Players and teams found to be in violation in any of these rules are subject to the relevant punishment, at the Head Admin’s discretion.

5.2 Verbal Warning

5.3 Point Reduction

5.4 Map Forfeit

5.5 Match Forfeit

5.6 Event ban

5.7 Players may appeal the above by sending sufficient evidence to backup their claims to appeals@theplays.co.uk at least 72 hours prior to participating in an event by The Plays.

6. Map & Side Selection

6.1 A knife round will be used to determine sides

6.1.1 Teams agree in global chat to meet in middle of the map

6.1.2 Teams agree in global chat a time to start knifing at

* This is a temporary solution until map restarts become quicker, or until a knife round is built into competitive mode

6.2. Map Pool

  • Coastal
  • Derailed
  • Invasion
  • Liberation
  • Manorhouse V2

6.3 Blitzkrieg Battle (All regions)

6.3.1 Starting maps pre-determined by the Admin team

6.3.2 For BO3 or higher, the loser of the previous map selects the next map

6.4 Blitzkrieg Open Championship

6.4.1 Coin-toss between Team Captains. Coin-toss winner decides which is Team A and Team B

6.4.2 The veto process for BO1 has the following steps:

  • Team A removes a map from the pool
  • Team B removes a map from the pool
  • Team A removes a map from the pool
  • Team B removes a map from the pool
  • The remaining map is played

6.4.3 The veto process for BO3 has the following steps:

  • Team B removes a map from the pool
  • Team A removes a map from the pool
  • Team A selects the 1st map to be played
  • Team B selects the 2nd map to be played
  • The remaining map is the decider

7. Match Settings

7.1 Game Mode: Competitive Wartide.

7.2 Scoring

7.2.1 First team to 13 rounds in regulation time.

7.2.2 First team to win at least 4 rounds (and 2 rounds ahead) in overtime.

7.3 Weapon Limits: None.

7.4 Cards: Default Competitive Settings (3x Marksman, 3x Pathfinder, all others infinite).

7.5 Grenades: Default Competitive Settings (Class-specific grenades, no grenade pool).

8. Post-match

8.1 The team captain or appointed team representative must report their match scores accompanied by a screenshot in the relevant score report location. The score report must clearly state which team won and the number of rounds each team received.

8.2 Be ready to play your following match within 10 minutes of your previous match ending unless otherwise instructed by an Admin.

9. Broadcasting

9.1 All Events by The Plays are subject to being broadcasted live or recorded.

9.2 Teams will be asked to join an official Event server if their own server is not correctly configured for broadcasting.

9.3 Players are allowed to broadcast their own Point of View providing there is a stream delay of at least 120 seconds.

9.4 3rd party broadcasters are prohibited from broadcasting any Event by The Plays unless given prior permission.

9.4.1 To obtain permission, please contact a Head Admin on Discord at least 72 hours prior to the tournament check-in.

10. Technical Issues & Pauses

10.1 Players must immediately call out any technical issues they or their teammates are experiencing.

10.2 If a non-Player technical issue occurs (e.g. server issue) the round will be replayed. An exception to this is where the outcome of a round is already decided prior to it ended (e.g. there is not enough time to plant or defuse).

10.3 Each team has 2 pauses during regulation time and 1 pause during overtime.

10.4 A pause can only last up to 2 minutes.

 

The extension as well as the enforcement of these rules and the punishment in case a rule is broken are at the administrators’ discretion.